

Its presentation is top tier, from its striking art style to the mundane music everything fits together like a beautifully constructed piece of art. It’s not overly long or bloated in any way and remains interesting all the way through.
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The Pedestrian will not float everyone’s gaming boat, however, if you are a fan of puzzle games or fancy something very different I full endorse this quirky title. Every aspect of The Pedestrian’s presentation fits together like one of the games jigsaw-like puzzles.


Like music in a lift, you just expect it to be a certain way and the soundtrack for the Pedestrian just enhances the gameplay and immerses you in these drab yet encompassing puzzles. It’s simple and boring, which may sound like a bad thing but when your travelling signs and snaking through boring industrial estates, it fits flawlessly. If I move that bit there, then connect those bits…… Much like the gameplay, the visuals of The Pedestrian are like nothing I have played before and I adored how the game looks. Whether your puzzles are set on signs, the green screen of old terminals, or meeting room boards, they really pop against the gritty streets, dank tunnels, and murky underground areas. The stark contrast of the monochrome puzzles set against the realistic backdrops is stunning. The visuals are outstanding, with the PS5 version looking superb. It’s a small touch but it adds so much to the overall experience. I was especially impressed by the train segments, a bit like Miles Morales, the sensation of train tracks is well simulated on the controller and really feels like your riding over metal segments a locomotive would ride on. It really adds weight to the puzzles and movement of your little avatar. It’s subtle, nothing like Astro’s Playroom, but it’s there. When traversing these puzzles every footstep you take, everything you move through is felt through the controller. To join these segments together you have to drag connections between exits or ladders you can re-arrange these lines and the puzzle segments, but if you move a connection you have travelled through, the screen resets, making your planning paramount and slightly increasing the difficulty.Īfter playing a few PlayStation 4 games recently I had semi-forgotten how good the DualSense controller is. This system, yet again, drives home how unconventional and brilliantly distinctive the Pedestrian is. It gives these puzzle segments a jigsaw-like quality.
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In these instances not only do you have to work out what order these screens must be completed in but how to connect them together. What I mean by mini-puzzle screens is that some puzzles are split into several small, movable segments. You have to get to the exit to move forwards but this can involve keys, switches and my favourite of the puzzle systems, movable mini-puzzle screens. But, most of the puzzles in The Pedestrian work on several levels.

Yes, it borrows from other puzzle and platforming games here and there but nothing else plays or looks anything like this bizarre title.Įverything in The Pedestrian starts off nice enough, move through a sign, jump over some gaps, and breezily complete a few light puzzles. We do not get them enough these days and this is one thing The Pedestrian definitely is, a fresh experience. One of the things I value most in gaming is new experiences. I was not sure what I expected from watching the original trailer but I was digging the game a lot at this point. Finally, I was released from my weird factory-based prison and my abstract adventure had started. I was meandering through whiteboards, signs and before you know it I had worked my way through the opening facility. You glide between puzzles zooming around lifelike environments in an almost dreamlike fashion, it’s quite fascinating to see in action. This environment is where your character moves between signage and parts of the scene in ways I have not seen in a game before. Here your button presses are shown on small retro monitors set into the backdrop of the environment.
